$ gnpm install peek-readable
A promise based asynchronous stream reader, which makes reading from a stream easy.
Allows to read and peek from a Readable Stream
Note that peek-readable was formally released as then-read-stream.
npm install --save peek-readable
The peek-readable
contains one class: StreamReader
, which reads from a stream.Readable.
Module: version 5 migrated from CommonJS to pure ECMAScript Module (ESM). JavaScript is compliant with ECMAScript 2019 (ES10). Requires Node.js ≥ 14.16 engine.
In the following example we read the first 16 bytes from a stream and store them in our buffer. Source code of examples can be found here.
import fs from 'node:fs';
import { StreamReader } from 'peek-readable';
(async () => {
const readable = fs.createReadStream('JPEG_example_JPG_RIP_001.jpg');
const streamReader = new StreamReader(readable);
const uint8Array = new Uint8Array(16);
const bytesRead = await streamReader.read(uint8Array, 0, 16);;
// buffer contains 16 bytes, if the end-of-stream has not been reached
})();
End-of-stream detection:
(async () => {
const fileReadStream = fs.createReadStream('JPEG_example_JPG_RIP_001.jpg');
const streamReader = new StreamReader(fileReadStream);
const buffer = Buffer.alloc(16); // or use: new Uint8Array(16);
try {
await streamReader.read(buffer, 0, 16);
// buffer contains 16 bytes, if the end-of-stream has not been reached
} catch(error) {
if (error instanceof EndOfStreamError) {
console.log('End-of-stream reached');
}
}
})();
With peek you can read ahead:
import fs from 'node:fs';
import { StreamReader } from 'peek-readable';
const fileReadStream = fs.createReadStream('JPEG_example_JPG_RIP_001.jpg');
const streamReader = new StreamReader(fileReadStream);
const buffer = Buffer.alloc(20);
(async () => {
let bytesRead = await streamReader.peek(buffer, 0, 3);
if (bytesRead === 3 && buffer[0] === 0xFF && buffer[1] === 0xD8 && buffer[2] === 0xFF) {
console.log('This is a JPEG file');
} else {
throw Error('Expected a JPEG file');
}
bytesRead = await streamReader.read(buffer, 0, 20); // Read JPEG header
if (bytesRead === 20) {
console.log('Got the JPEG header');
} else {
throw Error('Failed to read JPEG header');
}
})();
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